Haze Child Scope
Properties
Link copied to clipboard
Color to draw behind the blurred content. Ideally should be opaque so that the original content is not visible behind. Typically this would be MaterialTheme.colorScheme.surface or similar.
Link copied to clipboard
Radius of the blur.
Link copied to clipboard
The HazeTint to use when Haze uses the fallback scrim functionality.
Link copied to clipboard
Optional alpha mask which allows effects such as fading via a Brush.verticalGradient or similar. This is only applied when progressive is null.
Link copied to clipboard
Amount of noise applied to the content, in the range 0f to 1f. Anything outside of that range will be clamped.
Link copied to clipboard
Parameters for enabling a progressive (or gradient) blur effect, or null for a uniform blurring effect. Defaults to null.
Link copied to clipboard
Style set on this specific HazeChildNode.